How it works
You pick 5 markets. Real prices decide your score. The best scores win. That is the whole game.
This is a test version.
Every contest costs testnet ETH. Testnet ETH is not money. You get some when you sign in. You spend it to enter. You win more by placing. Your balance is held by the game, not in your wallet. Nothing here can be bought and nothing can be cashed out.
A league is a contest with a lock and an end
Each league has a lock time and an end time. It also has a list of markets you may pick from. That list is called a universe.
Three universes exist. Stocks holds company shares. Crypto holds coins. Majors mixes shares, coins, currencies and gold.
You pick five, before the league locks
Connect a wallet and sign in. Signing in costs no gas and moves no money. It proves the wallet is yours.
Choose 5 markets from the universe. Then sign your picks. That signature is your entry.
When the league locks, picks close. You cannot change them. Every entrant’s picks become public at that moment, and not before.
Your score comes from the price move
A league is scored in one of two ways. The league card tells you which one it uses before you enter.
PRICE CHANGE
Your score is the average price change of your 5 picks. All five count equally. If they rise, your score rises. If they fall, your score falls.
The score is measured in basis points. One basis point is one hundredth of a percent, so a 1% rise is 100 basis points.
This mode uses one kind of market at a time. A coin moves much further than a currency. Mixing them would reward picking the wild one rather than picking well.
CALL UP OR DOWN
You say whether each pick will go up or down. You also put your five in order, most confident first.
A correct call scores the weight of its position. Your first pick is worth 5, your second 4, and so on down to 1 for your fifth.
- PICK 15 points
- PICK 24 points
- PICK 33 points
- PICK 42 points
- PICK 51 point
Call all five right and you score 15, which is the maximum. A wrong call scores nothing. It does not take points away.
How far a market moved does not change your points. A correct call on a currency that moved a little is worth the same as a correct call on a coin that moved a lot. This mode measures reading direction, so it can mix markets fairly.
If a price ends exactly where it started, nobody scores it. Up and down are both wrong. Neither side is punished.
A tiebreak separates equal scores
Points bunch together. Markets often move the same way at the same time, so several entrants can finish on the same score. A second measure separates them.
The tiebreak is how big the moves you called right were. It adds up the size of your correct calls only. Each one is multiplied by the weight of the position you gave it.
WHAT THE TIEBREAK REWARDS
Two entrants both score 15. The first called a market that moved 80 basis points and put it first. The second called a market that moved 6 basis points and put it first. The first entrant placed the harder read, so the first entrant ranks above.
Your wrong calls are already paid for in your points. They are not counted again here.
The tiebreak only separates entrants who are already level. It never changes your points, and it never moves you above somebody who scored more than you.
Screens label this figure weighted. It is larger than the price moves themselves.
Prices come from the market, twice
When the league locks, we record the price of every market in its universe. We record them again when the league ends. The difference between the two is what scores you.
We read the price for that exact minute. We do not read the price at the moment we happen to look. Reading it late gives the same number. This is why a result cannot change after the fact.
If any price is missing, nothing is scored. The league waits. A partial result is never published.
How places are decided
Entrants are ranked by score, highest first. Equal scores are then ranked by the tiebreak, highest first.
Two entrants share a place only when both figures match. When that happens, the next entrant takes the place after both of them. Two entrants tied for first are followed by third.
What the prize pool pays
Everyone pays the same entry fee. The fees make a prize pool. How many places share that pool depends on how many seats the contest has.
3 PLACES PAID · UNDER 10 SEATS, OR NO SEAT LIMIT
- 150%
- 230%
- 320%
5 PLACES PAID · 10 TO 29 SEATS
- 140%
- 225%
- 315%
- 412%
- 58%
10 PLACES PAID · 30 SEATS OR MORE
- 130%
- 220%
- 313%
- 410%
- 58%
- 66%
- 75%
- 84%
- 92%
- 102%
Entrants who share a place also share the money. They take the places they cover, add those shares together, and divide the total equally.
If too few people enter, every entry is refunded in full.
Win a place and you claim your share into your balance. The prize waits until you claim it.
Testnet ETH stays in the game, so that button is switched off.
Points build a record across every league
You also win points. Points are separate from the prize pool and they do not expire.
You score one point for every entrant you finish above. Win a league of fifty and that is 49. Win a league of five and it is 4. Finish last and it is nothing.
A league pays no points unless enough people enter. This stops anybody farming points from empty leagues.
Your record is on the standings page.
Seats earn a share of every entry fee
A seat is a Bullstonkz NFT.
A seat does not let you in. Anyone can enter any contest. You only need the entry fee. What a seat does is earn: every entry fee gives a share to everyone holding one.
Hold 3 seats and you can run your own league. You choose the universe, the mode, the length and the fee. You take a share of every entry, whether you win, lose, or never enter.
The vault page shows this. The creators page says what running one will mean.
How long a league runs
Most leagues run for a week. Some are shorter. The markets decide the limit.
Coins and currencies trade all day and all night, so a league on them can run for a few hours. Company shares trade for six and a half hours a day, so a league on them cannot be shorter than a day. A short league on shares would measure an overnight gap rather than a real move.
What you can see before you pick
Every market has its own page with a price chart. Look at the history before you decide.
After a league locks, each market page also shows what the crowd called. It may say that 68% of entrants called it up. This stays hidden until lock, so nobody can copy anybody.